|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Vesta Opalus
T.H.I.R.D R.O.C.K RISE of LEGION
430
|
Posted - 2015.02.18 18:17:00 -
[1] - Quote
Kinetic Catalyzers seem to be an outlier in terms of tier progression, where the basic > enhanced gets 3% (160% of basic version total effectiveness) boost, and then enhanced > prototype gives you a bigger 4% (240% of basic version's total effectiveness) boost. Generally the system is supposed to be more biased towards using enhanced gear as the most efficient gear, but with the large cost of even basic kinetic catalyzers plus the tier progression in effectiveness, only the complex catalyzer is seen as worth it.
Currently KinCat progression is 5%/8%/12%. Making it more along the lines of shield extenders or armor plates, KinCats should be something more along the line of standard: 6%, advanced: 10%, complex: 12%. In addition to this I think the basic should have its PG lowered significantly (from 9 to 5 perhaps), and enhanced level should have a slight reduction as well (11 to 8), since currently the baseline PG cost of any kincat is so high that you might as well go for the complex one for the highest return on investment (this isnt how any other gear in the game works except for the old sniper rifle, swarm launcher and nova knife progression).
tl;dr: Current Shield Extenders Progression: basic: 33/ advanced: 50 (166% of standard value)/ complex: 66 (200% of standard value)
Current KinCat progression: basic: 5%/ advanced: 8% (160% of standard value)/ complex: 12% (240% of standard value)
Proposed KinCat progression: basic 6%/ advanced: 10%(~166% of standard value)/ complex: 12%(200% of standard value)
I think this slight KinCat tier progression and reducing basic/advanced pg cost slightly to make basic and advanced tiers more attractive and useful would be a good thing. |
Vesta Opalus
T.H.I.R.D R.O.C.K RISE of LEGION
431
|
Posted - 2015.02.18 18:40:00 -
[2] - Quote
duster 35000 wrote:Vesta Opalus wrote:Kinetic Catalyzers seem to be an outlier in terms of tier progression, where the basic > enhanced gets 3% (160% of basic version total effectiveness) boost, and then enhanced > prototype gives you a bigger 4% (240% of basic version's total effectiveness) boost. Generally the system is supposed to be more biased towards using enhanced gear as the most efficient gear, but with the large cost of even basic kinetic catalyzers plus the tier progression in effectiveness, only the complex catalyzer is seen as worth it.
Currently KinCat progression is 5%/8%/12%. Making it more along the lines of shield extenders or armor plates, KinCats should be something more along the line of standard: 6%, advanced: 10%, complex: 12%. In addition to this I think the basic should have its PG lowered significantly (from 9 to 5 perhaps), and enhanced level should have a slight reduction as well (11 to 8), since currently the baseline PG cost of any kincat is so high that you might as well go for the complex one for the highest return on investment (this isnt how any other gear in the game works except for the old sniper rifle, swarm launcher and nova knife progression).
tl;dr: Current Shield Extenders Progression: basic: 33/ advanced: 50 (166% of standard value)/ complex: 66 (200% of standard value)
Current KinCat progression: basic: 5%/ advanced: 8% (160% of standard value)/ complex: 12% (240% of standard value)
Proposed KinCat progression: basic 6%/ advanced: 10%(~166% of standard value)/ complex: 12%(200% of standard value)
I think this slight KinCat tier progression rework and reducing basic/advanced pg cost slightly to make basic and advanced tiers more attractive and useful would be a good thing. How about just buffing thier % in general? 7%, 11%, 15% just an idea.
I think the complex KinCat is borderline OP already. The only thing keeping it from being just totally absurd is the massive PG cost on the modules. I think any buff to the prototype kincat would be innapropriate.
However as you can see, this rework would result in a direct buff to both basic and advanced kincats. I just dont think complex needs it. |
Vesta Opalus
T.H.I.R.D R.O.C.K RISE of LEGION
431
|
Posted - 2015.02.18 18:44:00 -
[3] - Quote
zDemoncake wrote:I can see the point in wanting to keep things consistent. I'm not so much of a number cruncher, but I do strongly agree that the PG requirements should be toned down a wee bit.
I wouldnt bother with consistency if I thought the basic/adv kincats were worth it as they were. Its just that the PG costs are so high for both modules and the tier jumps so mediocre that complex is the only one thats worth it. This makes it so basic/adv just feel lame and fitting kincats onto a basic tier dropsuit in particular is a huge sacrifice that doesnt pay out, I dont think that was the intent for these modules. |
Vesta Opalus
T.H.I.R.D R.O.C.K RISE of LEGION
434
|
Posted - 2015.02.18 21:42:00 -
[4] - Quote
Breakin Stuff wrote:CCP is deliberately not allowing suits to go past a certain speed, so Kincats won't go above 12%.
Once you hit a certain speed hit detection breaks like a pencil under a fat man's ass. THe old dev team never bothered to fis it for :reasons: I am unaware of.
Again I think 12% (on complex kincats) is fine. Im more concerned with making enhanced/basic level kincats more attractive/usable, especially on lower tier suits. |
Vesta Opalus
T.H.I.R.D R.O.C.K RISE of LEGION
438
|
Posted - 2015.02.19 05:41:00 -
[5] - Quote
Notice me Senpai
Final bump before I lapse into antisocialness again for a while. |
Vesta Opalus
T.H.I.R.D R.O.C.K
542
|
Posted - 2015.03.24 16:00:00 -
[6] - Quote
Seriously guys, seriously. |
|
|
|